Behind the Hump

WE BUILD
Adventures

From immersive games to illustrated stories, we are crafting a world inspired by forgotten eras’ Slavic folklore.

The Domovoy, a Slavic household spirit, holding a lantern in Forgotten Eras
Stylised fantasy character illustration
YEARS OF
EXPERIENCE
0 +

BEHIND THE HUMP is an Independent studio

that focuses on crafting an unforgettable experience.
From just a story of Ivan and Grey Wolf’s journey to comics, where our passion is to bring folklore-inspired worlds to life, pixel by pixel, panel by panel, scene by scene.

Bogatyr, a Slavic warrior hero, character art from Forgotten Eras

The Journey of Forgotten Eras

Character art of Ivan, a protagonist of Forgotten Eras, in a forest clearing
Character art of the Grey Wolf, a protagonist of Forgotten Eras
Forgotten Eras character art in a misty graveyard scene
Carved wooden idol overlooking a valley in the world of Forgotten Eras
Horned Slavic idol concept art from Forgotten Eras

we make it
real

Learn more about our Roadmap and contribute
In the vision of Indie Devs who are trying their best
to build up a story that will leave in a digital space.

Our
Vision

With constant effort and creativity, Gamico aspires to become the leading game studio in every category that participates in, create quality global products with hundreds of millions of downloads

Our business philosophy is “Success will come to us naturally if we help others succeed”.

Armoured character render from Forgotten Eras
Forest landscape from the world of Forgotten Eras
Stylised fern flower emblem from Forgotten Eras

solid experience of many years

Players First & Foremost

We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.

CREATIVE IN OUR IDEAS

Innovation is our business. We strongly believe in trying new tech, methods, and ideas. It’s the result that counts, not how we get there.

INDIVIDUALLY & COLLABORATIVE

Our team proves every day that it’s possible to be incredibly talented without the over-sized egos.

Baba Yaga concept art from Forgotten Eras
Forgotten Eras rune emblem carved in wood
Purple carved rune stone from Forgotten Eras
Glowing orange rune stone from Forgotten Eras

our vision

We build worlds that live beyond the screen.
At Behind the Hump, we believe that every great story deserves to be told in many forms, and every player deserves to live them.

definitive
Team

Alexander Gorbenko, founder of Behind the Hump and creative director of Forgotten Eras
Alexander Gorbenko
Founder & Creative Director
Pavlos Alifragis, Lead Engineer and Designer at Behind the Hump
Pavlos Alifragkis
Game Architecture
Nikolaos Bekertzis, Gameplay Programmer at Behind the Hump
Nikolaos Bekertzis
Gameplay Programmer
Helen Papachatzopoulou, Lead Graphic Designer at Behind the Hump
Eleni Papachatzopoulou
Graphic Designer
Alison Krinski, Technical Designer at Behind the Hump
Alison Krinski
Technical Designer
Aristeidis Dragonis, Environmental Artist at Behind the Hump
Aristeidis Dragonis
Environment Artist
Andrey Prokopovich, Concept Artist at Behind the Hump
Andrey Prokopovich
Concept Artist
Alexander Gorbenko, founder of Behind the Hump and creative director of Forgotten Eras
Alexander Gorbenko
Founder & Creative Director
Alexander Gorbenko founded Behind the Hump and is creative director of Forgotten Eras. He has worked in video games since 2015, first as a regional community manager on Escape from Tarkov and Hello Neighbor, then through IndiePump, the indie marketing company he founded in 2016. Full biography
Alexander Gorbenko founded Behind the Hump and is creative director of Forgotten Eras. He has worked in video games since 2015, first as a regional community manager on Escape from Tarkov and Hello Neighbor, then through IndiePump, the indie marketing company he founded in 2016. Full biography
Pavlos Alifragis, Lead Engineer and Designer at Behind the Hump
Pavlos Alifragkis
Game Architecture
Pavlos is the architect of Forgotten Eras, the one who makes sure ideas don’t just sound good, they play good. From combat flow to rune mechanics, he engineers the magic under the hood. If Ivan swings his sword smoothly or Baba Yaga’s hut actually walks, you can thank Pavlos.
Pavlos is the architect of Forgotten Eras, the one who makes sure ideas don’t just sound good, they play good. From combat flow to rune mechanics, he engineers the magic under the hood. If Ivan swings his sword smoothly or Baba Yaga’s hut actually walks, you can thank Pavlos.
Nikolaos Bekertzis, Gameplay Programmer at Behind the Hump
Nikolaos Bekertzis
Gameplay Programmer
Nikolaos is the gameplay programmer of Forgotten Eras and the one member of the team based in Larissa. He writes the scripts, Blueprints and triggers that make the game run in Unreal.
Nikolaos is the gameplay programmer of Forgotten Eras and the one member of the team based in Larissa. He writes the scripts, Blueprints and triggers that make the game run in Unreal.
Helen Papachatzopoulou, Lead Graphic Designer at Behind the Hump
Eleni Papachatzopoulou
Graphic Designer
Balancing artistry with precision, Eleni keeps every detail flowing, from project pipelines to community engagement. Her background in management and her creative insight make her the heartbeat of the studio's organisation.
Balancing artistry with precision, Eleni keeps every detail flowing, from project pipelines to community engagement. Her background in management and her creative insight make her the heartbeat of the studio's organisation.
Alison Krinski, Technical Designer at Behind the Hump
Alison Krinski
Technical Designer
Alison turns wild ideas into mechanics that work. With one foot in design and the other in code, Alison makes sure every rune glows, every puzzle clicks and every wolf howl lands at the right moment.
Alison turns wild ideas into mechanics that work. With one foot in design and the other in code, Alison makes sure every rune glows, every puzzle clicks and every wolf howl lands at the right moment.
Aristeidis Dragonis, Environmental Artist at Behind the Hump
Aristeidis Dragonis
Environment Artist
Aris builds environments for Forgotten Eras. He founded Dragonis Games in Larissa and made The Shore.
Aris builds environments for Forgotten Eras. He founded Dragonis Games in Larissa and made The Shore.
Andrey Prokopovich, Concept Artist at Behind the Hump
Andrey Prokopovich
Concept Artist
Andrey is the concept artist of Forgotten Eras. He turns old folklore into the look of its characters and places.
Andrey is the concept artist of Forgotten Eras. He turns old folklore into the look of its characters and places.